Singularity Effect
This is currently something that went further than intended. I just wanted to make a black hole to look at. It has evolved into this thus far.
- Use the sliders, buttons, mouse wheel, and toggles to control the gravity and speed of the singularity.
- Fly into the core of the singularity and it will play a special effect, teleport you in a random direction up to 9000 units from the singularity.
- Press the Spacebar to initiate warp speed drive to get back to the singularity faster.
- Manually change the skyboxes at will with V or a button I made.
- Dynamic Gravity Experience: In this game, you'll encounter a unique feature called the "Singularity." It's a powerful, invisible force that acts like a gravitational black hole in the game's environment. Imagine a spot where objects are irresistibly pulled towards it – that's the Singularity.
- Interactive Control: You can control the strength of this Singularity. Using your mouse wheel, you can adjust how strong or weak this gravitational pull is. This means you can make the Singularity either gently tug at objects or powerfully yank them towards its center.
- Visual Feedback: As you adjust the Singularity's power, you'll see a UI slider on your screen that visually represents the current strength of the gravitational pull. This slider moves in real-time as you use your mouse wheel, giving you immediate feedback on your adjustments.
- Percentage Display: Accompanying the slider, there's also a percentage display. This display shows you exactly how powerful the Singularity is as a percentage of its maximum force. It updates in real-time, so you always know the intensity of the gravitational pull you're exerting.
- Engaging Gameplay Mechanic: While playing, you'll see objects in the game environment react to the Singularity. Objects that can be influenced by it will start moving towards the Singularity based on the gravity strength you set. It creates a dynamic environment where you can experiment with the gravitational force and see its effects on the objects.
Status | In development |
Platforms | HTML5, Windows |
Author | MauroDot |
Genre | Simulation |
Made with | Unity |
Download
Download
Windows/2048 Resolution 410 MB
Comments
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Superballs in space. This is a fun screensaver: Set “ship pull” to true and gravity to 0.5% and watch as the planets bounce around you and off each-other.
Yeah basically lol. I always wanted to try to make a black hole for whatever reason and so this is my first attempt. If the ship touches the core collider it will also teleport the ship randomly at least 2,000 units. I'm going to increase the units. Or maybe make it teleport into another scene where the solar system actually is with like a Milky Way background which I actually have the assets for... I've gotten all kinds of different reactions from the big balls. Increasing the speed instantly from the toggle differently has an effect and then incrementally increasing is definitely a bit different. If you release the ship at a high gravity pool it likely gets thrown out of bounds and extremely shaky and no way to get back...