Just finished a project. This is the first version. I want to flip assets and add more waves, levels, and even bosses. 

Controls:

- WASD for regular movement 

- Left Mouse Button for shooting

"Free Space Shooter 2D" is a 2D side-scrolling space shooter game that offers players an easy gaming experience. In its current version, the framework is set, and the game is ready for expansion and the addition of new features and assets.

The game provides a simple and accessible gameplay style that allows players to quickly dive in and aim for high scores. It is designed to be playable directly in a web browser, making it easily accessible to a wide audience.

With plans for expansion in mind, the game's future holds the promise of more waves of challenging enemies, epic boss battles, and an array of power-ups, including various bullet types to enhance the player's arsenal, and sound FX. Additionally, the development roadmap includes the implementation of player profiles that can be saved and compared on a global leaderboard.

"Free Space Shooter 2D" is just the beginning, as the current version utilizes free test assets. Expect the game to undergo significant transformations in terms of graphics, gameplay, and features as it evolves into an even more immersive and thrilling gaming experience. ( I hope I get around to it lololol ). For now, this test framework is finished. Let's see your high score!

Comments

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Excellent prototype! The music fits the space theme very well and the enemies have a unique insect-like appearance. I have some ideas for small gameplay improvements, I can elaborate on them if your are curious.

Thank you. Absolutely I would love ideas or help. Maybe it can become a full game. I have it on git. https://github.com/MauroDot/2D-Space-Scroller

Much of the game-play is solid. But there are two minor problems that shouldn't be too hard to fix.

1. The motion is sudden. It would be better if there was more "momentum". Meaning that acceleration to top speed and stopping is not instant. This is especially true in space where there isn't any friction.

2. There are invisible boundaries. Maybe wrap-around would be better, or to spawn new enemies around you?

I may have a little time to play around with your GitHub repo, I will let you know if I stumble on anything.

I have updated the movement. I will think of a solution for the borders. I do agree with you on all that.  I will update the new web gl here in a minute. When you get a chance let me know if you like the way it feels. I will also update the git right now.

The movement is considerably smoother.

And also now adjustable. I definitely want to still try to build this out a little more.